[Sundara] by »Slayer.
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Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: [Sundara] by »Slayer.
Nice map, liked testing it. mod 5* - brutal 1*
got some suggestions & bugs to share though. I would also advice you to make a lil' bit darker background to bring out the light of the map
(ye that sound weird...)
That moon in the background; if you click on the green square when you select the Quad of the moon you can choose: Aspect ratio. you use this so the moon will be more round-ish. (optional!)
got some suggestions & bugs to share though. I would also advice you to make a lil' bit darker background to bring out the light of the map
(ye that sound weird...)
That moon in the background; if you click on the green square when you select the Quad of the moon you can choose: Aspect ratio. you use this so the moon will be more round-ish. (optional!)
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Sundara] by »Slayer.
NOT OPTIONAL!!!Åmol wrote:That moon in the background; if you click on the green square when you select the Quad of the moon you can choose: Aspect ratio. you use this so the moon will be more round-ish. (optional!)
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [Sundara] by »Slayer.
HE SHOULD BE ALLOWED TO HAVE A NOT ROUND-ISH MOON
- Slayer
- Posts: 39
- Joined: Sat Feb 14, 2015 8:23 pm
- Player profile: http://ddnet.org/players/-187-Slayer-46-/
- Mapper profile: http://ddnet.tw/mappers/-187-Slayer-46-/
Re: [Sundara] by »Slayer.
now its dark
and i have fix the bugs.
and i have fix the bugs.
- Attachments
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- Sundara.map
- (660.22 KiB) Downloaded 143 times
Last edited by Slayer on Sun May 10, 2015 12:26 am, edited 2 times in total.
»Slayer.
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: [Sundara] by »Slayer.
Nobody notices edits >.>
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heartRe: [Sundara] by »Slayer.
I really like that map, the gameplay is amazing :3
However you should slightly change the colors, imo the whole map is too dark and it's really hard to see the difference between hook and unhook sometimes :/ Furthermore I don't like these small generic background stones, they're kinda irritating right now. But that's just my opinion ._.
Here are a few more things I noticed while testing it with super and /pause. Beside that the map looks awesome and should be releaseable soon. I agree with Amol, it's probably brutal 1*.
However you should slightly change the colors, imo the whole map is too dark and it's really hard to see the difference between hook and unhook sometimes :/ Furthermore I don't like these small generic background stones, they're kinda irritating right now. But that's just my opinion ._.
Here are a few more things I noticed while testing it with super and /pause. Beside that the map looks awesome and should be releaseable soon. I agree with Amol, it's probably brutal 1*.
- Attachments
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- remove the tele in the wall ._.
- screenshot_2015-05-10_11-59-55.png (97.75 KiB) Viewed 3238 times
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- for me that's kinda annyoing but I'm just bad ._.
- screenshot_2015-05-10_11-58-16.png (102.86 KiB) Viewed 3238 times
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- mark it or remove it. imo removing is better, then both players have to get hammer on at the deep/gores part before, its more challenging.
- screenshot_2015-05-10_11-54-02.png (378.92 KiB) Viewed 3238 times
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- imo that's useless, both tees can use cp1. one tee is always deep until it touches cp3 or am i wrong? :o
- screenshot_2015-05-10_11-52-42.png (27.95 KiB) Viewed 3238 times
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- maybe add a back tele7 there, it's relatively hard but possible to fail there (dummy down and you up)
- screenshot_2015-05-10_11-51-43.png (341.3 KiB) Viewed 3238 times
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- sometimes you used triangle freeze, sometimes round freeze. you don't have to change it, but it would be good to use only one variaton ._.
- screenshot_2015-05-10_11-51-29.png (416.84 KiB) Viewed 3238 times
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- mark start line
- screenshot_2015-05-10_11-50-38.png (410.26 KiB) Viewed 3238 times
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