Zonsa By Rod|Slide
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- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.org/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
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Zonsa By Rod|Slide
Hey
Finaly i finished my map
Think Brutal or Hard Moderate
Hope u enjoy
Finaly i finished my map
Think Brutal or Hard Moderate
Hope u enjoy
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
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Re: Zonsa By Rod|Slide
I tested it
This map is very cool, i like it in ddnet! Should be 3* mod!
Here there are some tiny bugs Hope you enjoy!
This map is very cool, i like it in ddnet! Should be 3* mod!
Here there are some tiny bugs Hope you enjoy!
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
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Re: Zonsa By Rod|Slide
1. Really Really Thanks Nico
2. I will send it again to u Nico
3. Fixed all
4. Maybe someone can explain me what Entities off do
2. I will send it again to u Nico
3. Fixed all
4. Maybe someone can explain me what Entities off do
- Attachments
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- Zonsa.map
- (845.41 KiB) Downloaded 96 times
- Soreu
- Posts: 1371
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Re: Zonsa By Rod|Slide
Entities off sign:
"Informs people playing with entities about important marks, tips, information, or text on the map. Players should turn entities off to see the note before continuing the race." (wrote by Lady Saavik)
"Informs people playing with entities about important marks, tips, information, or text on the map. Players should turn entities off to see the note before continuing the race." (wrote by Lady Saavik)
Last edited by Soreu on Wed May 13, 2015 6:22 pm, edited 1 time in total.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Lady Saavik
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Re: Zonsa By Rod|Slide
so it was your video on youtube, xPeke
- xPeke
- Posts: 328
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- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: Zonsa By Rod|Slide
MaybeeeeeLady Saavik wrote:so it was your video on youtube, xPeke

- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Zonsa By Rod|Slide
Np... i like help others!xPeke wrote:Really Really Thanks Nico
I was so bored so i tested this

P.s. I'm not a tester so i can't tell if it is releasable, but i for me it is!
- Element Finland
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Re: Zonsa By Rod|Slide
Hey hey hey! For nico's screen 1, there are little tiles that go there on the ddnet tileset you used.
some body once told me
- xPeke
- Posts: 328
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Re: Zonsa By Rod|Slide
Tested And Fixed with DoNe
Really Thanks to him
Mfg RoD|Slide
Really Thanks to him
Mfg RoD|Slide
- Attachments
-
- Zonsa.map
- (955.98 KiB) Downloaded 103 times
Re: Zonsa By Rod|Slide
Welf & i did 1 last test on this map, i like it. Some really cool ideas right there.
Its not mod Nico, Welf and i would say Brutal 1*.Ñı©Ø wrote: This map is very cool, i like it in ddnet! Should be 3* mod!
- Attachments
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- you can replace black buchstaben with white buchstaben and do the colour black with the editor than, that will remove some KB
- screenshot_2015-05-16_17-01-52.png (466.25 KiB) Viewed 3001 times
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- entities off
- screenshot_2015-05-16_16-51-20.png (425.22 KiB) Viewed 3001 times
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- delete this layer, it's useless
- screenshot_2015-05-16_16-49-53.png (132.09 KiB) Viewed 3001 times
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- maybe its better if you write down 'hold hook' right here
- screenshot_2015-05-16_16-38-38.png (314.27 KiB) Viewed 3001 times
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- bug
- screenshot_2015-05-16_16-28-36.png (367.21 KiB) Viewed 3001 times
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- check 3 where Welf stands please
- screenshot_2015-05-16_16-19-58.png (390.41 KiB) Viewed 3001 times
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- you got some speedups on this stones, so please show it with the speedup tiles up in screenshot - and fix the edge fail
- screenshot_2015-05-16_15-36-57.png (408.58 KiB) Viewed 3001 times
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- edge = fail? not cool
- screenshot_2015-05-16_15-39-36.png (255.56 KiB) Viewed 3001 times
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- tele where the arrow is = bug? it not takes me to the place it should after i opened the laserdoor, please take a look at it
- screenshot_2015-05-16_15-56-00.png (360.65 KiB) Viewed 3001 times
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