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Unshootable wall
Posted: Tue Jul 14, 2015 2:07 am
by Chairn
Hey everyone,
I'd like to make a wall unshootable to prevent people cutting a part, so i added weapon tele on the wall. It works great with shotgun and laser, but not with grenade(and people have only grenade

). How should i do it?
Thanks for helping

Re: Unshootable wall
Posted: Tue Jul 14, 2015 2:14 am
by deen
Tune zone with explosion_strength 0.
Re: Unshootable wall
Posted: Tue Jul 14, 2015 2:27 am
by Chairn
Worked great, but have to put tune zone until 2 tiles away from wall or it doesnt work everytime.
Re: Unshootable wall
Posted: Tue Jul 14, 2015 9:39 am
by Meliodafu
To prevent the grenade explode you can also use 2 rows of weapon tele. Works fine

Re: Unshootable wall
Posted: Tue Jul 14, 2015 5:47 pm
by Chairn
Doesnt work when you're on ground, you can still jump with grenade and get normal boost.
Re: Unshootable wall
Posted: Tue Jul 14, 2015 6:05 pm
by Meliodafu
Then you have to try it with tunes.
Re: Unshootable wall
Posted: Wed Jul 15, 2015 12:44 pm
by Soreu
Maybe there is possible any fix in code so that weapon tele would work same for all weapons? (not like now where grenade seems to don't care about tele when there's one only [next to wall especially])
Re: Unshootable wall
Posted: Wed Jul 15, 2015 1:27 pm
by deen
Soreu wrote:Maybe there is possible any fix in code so that weapon tele would work same for all weapons? (not like now where grenade seems to don't care about tele when there's one only [next to wall especially])
Sure, but then many DDRace tricks would just stop working and we'd have to fix dozens or hundreds of maps, and of course players would complain that the game feels wrong/different.
Re: Unshootable wall
Posted: Wed Jul 15, 2015 3:14 pm
by Soreu
Ok :/