Switch - freeze delay
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Switch - freeze delay
Hi maybe i am too bad or dont know but it looks like you cant make a (in switch layer) freeze with number 0 anymore (for 60sec freeze) look in awayza solo map i opened and tried copy the number 0 ,Delay 60 freeze
Not even thAt worked
Not even thAt worked
- kamillentee
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Re: Switch - freeze delay
What do u mean with number null. Just set a delay tile on freeze and increase the delay to 60 by clicking somewhere in the top of editor 

- deen
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Re: Switch - freeze delay
That never worked in DDNet client. I checked the first released version ever, 1.18. Not sure what it's supposed to do.
- Soreu
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Re: Switch - freeze delay
What about just allowing to have switch with number 0 (shown as no number)?
There are few of them that don't need it at all - for example lasers next to doors (where doors itself need number, but lasers not at all [and it even looks more clean then]) or freeze which mostly needs only delay of Xsec
I mean there theoretically is such possibility since placing switches with number 0 works, mostly... But it's buggy and don't allow copying other switches with "not set" number.
There are few of them that don't need it at all - for example lasers next to doors (where doors itself need number, but lasers not at all [and it even looks more clean then]) or freeze which mostly needs only delay of Xsec
I mean there theoretically is such possibility since placing switches with number 0 works, mostly... But it's buggy and don't allow copying other switches with "not set" number.
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- Posts: 152
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Re: Switch - freeze delay
What about solo map awayza beginning 60sec freezes no number
Dont work to map it
Dont work to map it
- deen
- Posts: 3579
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Re: Switch - freeze delay
Should work in the upcoming DDNet client release: http://git.io/vsVB7
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