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Difficult 1.1 entitie bug

Posted: Tue Aug 04, 2015 2:51 pm
by BannZay
Difficult 1.1
Entitie bug, should be unfreeze(not undeep).
Reasons: This mark used for unfreeze in all map, following the logic it should be unfreeze.
screenshot_2015-08-04_15-42-26.png
screenshot_2015-08-04_15-42-26.png (188.56 KiB) Viewed 2037 times
screenshot_2015-08-04_15-42-22.png
screenshot_2015-08-04_15-42-22.png (245.18 KiB) Viewed 2037 times

Re: Difficult 1.1 entitie bug

Posted: Tue Aug 04, 2015 2:54 pm
by BannZay
Puted unfreeze and undeep in 1 cell

Re: Difficult 1.1 entitie bug

Posted: Tue Aug 04, 2015 3:01 pm
by Welf
If you put unfreeze instead of undeep there, the map is impossible
there are multiple bugs with markings in this map. if you want to change that, talk to the mapper (he mapped it with a nice oldschool style, he probably didn`t want to add more shadow types)

please don`t try to upload buggy maps like forris ^^

Re: Difficult 1.1 entitie bug

Posted: Tue Aug 04, 2015 3:13 pm
by BannZay
Yea sure, I miss some stuffs, but what about put unfreeze together with undeep in 1 cell? =)

Re: Difficult 1.1 entitie bug

Posted: Tue Aug 04, 2015 4:11 pm
by Welf
Oh, i didn`t read it that good, i am sorry.
I don`t think that this map should be changed. The shadow is there to mark undeep. The mapper probably doesn`t care, but we should ask him before we change it.
This change also affects speedrun. It would be bad if now the speedrunners can be 3 seconds faster.

Re: Difficult 1.1 entitie bug

Posted: Tue Aug 04, 2015 7:18 pm
by IRGNW
ddmax maps can be stay with bugs xD

Re: Difficult 1.1 entitie bug

Posted: Tue Aug 04, 2015 7:19 pm
by BannZay
IRGNW wrote:ddmax maps can be stay with bugs xD
Cool story...

Re: Difficult 1.1 entitie bug

Posted: Wed Sep 02, 2015 4:08 pm
by teini94
IRGNW wrote:ddmax maps can be stay with cuts <3(bugs) xD
<3