Experiment [DDmax]

Share bugs and (re-rate) suggestions for released maps.
The official bug reporting moved to our discord (https://ddnet.org/discord).
Post Reply
User avatar
BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.org/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Experiment [DDmax]

Post by BannZay »

I saw this bug about year ago, but its dont care me before.
Its not marked by graphics and broken by mirroring(used X/X, i`m not sure how its called.) since release I guess. I`m not sure is removing best way, or mb fix entite on map or even fixing the ddnet entitie
Attachments
screenshot_2015-08-09_23-33-20.png
screenshot_2015-08-09_23-33-20.png (283.38 KiB) Viewed 1507 times
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Experiment [DDmax]

Post by hi_leute_gll »

You said it isn't marked and it doesn't work? So i don't see a real problem. oO
.hi._.leute._.gll. | iMTGmember
User avatar
BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.org/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Experiment [DDmax]

Post by BannZay »

We should care about entitie players too, do not forget about it. I want 100% true information of map, thats why I choose entite playing mode. See no reason to leave this entities there
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Experiment [DDmax]

Post by hi_leute_gll »

If we start with that we would have to fix almost every DDmaX map, impossible.
.hi._.leute._.gll. | iMTGmember
User avatar
BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.org/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Experiment [DDmax]

Post by BannZay »

Probably you got me wrong. I just ask which better way? Why just not remove this 2 entities from map if its useless and even harmful?
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Experiment [DDmax]

Post by hi_leute_gll »

It would be probably the way to solve it, yes, but it doesn't make sense to post all bugs on DDmaX maps as long as they aren't totally game breaking.
.hi._.leute._.gll. | iMTGmember
Post Reply

Who is online

Users browsing this forum: No registered users and 23 guests