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Never Give Up (Brutal)

Posted: Tue Sep 22, 2015 3:29 pm
by Brokecodex
My first map :p

Re: [Brutal] Never Give Up

Posted: Tue Sep 22, 2015 4:19 pm
by Soreu
It's Nevergiveup or Never Give Up?

Re: [Brutal] Never Give Up

Posted: Tue Sep 22, 2015 4:43 pm
by Deeper
i just ran around the map
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Re: [Brutal] Never Give Up

Posted: Tue Sep 22, 2015 4:56 pm
by Fňokurka oo7
Made gameplay test with dummy, unfortunatelly not whole map...(rl stuff). I think it's pretty good map on your first atempt but it needs much work to be released. Screens:
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Re: [Brutal] Never Give Up

Posted: Tue Sep 22, 2015 8:54 pm
by Brokecodex
thanks for feedback gonna fix it.
But tho i wont fix "too hard" parts, because if i would re-do them easier it wouldnt be a brutal map?!
I will fix all outmap things, can anybody explain me how to do it in another way, those markings for unhookable and no hamemr?
Shotgun part should be supposed to be hard, and its not my fault if somebody fails there, its a brutal map as I said. :D take care then :P
Those teleport things you requested to change, i didnt know how to put checkpoints, but now i do, all will be changed soon.
Whats the different between embeded and external?

thanks for feedback

Re: [Brutal] Never Give Up

Posted: Tue Sep 22, 2015 10:00 pm
by Deeper
update marks its just suggests. look marks on others maps:
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Re: [Brutal] Never Give Up

Posted: Tue Sep 22, 2015 10:03 pm
by Fňokurka oo7
Embedded is for images which aren't in official Teeworlds mapres folder. (for images you downloaded...) This map seemed like harder moderate for me.

Re: [Brutal] Never Give Up

Posted: Wed Sep 23, 2015 12:06 pm
by Brokecodex
1) Signs fixed.
2) Teleports fixed.
3) Outmap fixed.
4) all missing freeze fixed.
5) "This part is shit" fixed.
6) Unmarked unhookable fixed.
7) "This is confusing" (half block) fixed also.
8) marks for solo parts fixed.
9) Embedded, External layers / sounds + useless groups fixed.

Re: [Brutal] Never Give Up

Posted: Wed Sep 23, 2015 2:24 pm
by Deeper
next version pls fixed name
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Re: [Brutal] Never Give Up

Posted: Wed Sep 23, 2015 2:38 pm
by Fňokurka oo7
Problem with too hard parts is, that people will be anoyed and they will ragequit. Due to unbalanced difficulty on your map.