Broken pipes (Moderate)

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Deeper
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Broken pipes (Moderate)

Post by Deeper »

My not big map < 20 min. i think moderate 4
Some parts faily
[bbvideo=560,315]http://www.youtube.com/watch?v=08SJtcVhFGQ[/bbvideo]
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Re: Broken pipes [MOD]

Post by RayB. »

screenshot_2015-10-06_20-54-40.png
screenshot_2015-10-06_20-54-40.png (478.52 KiB) Viewed 3061 times
i didnt test all because the map is in my eyes complete weird.The design is also not the best.
I never know where i have to go. Please add arrows.
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Re: Broken pipes [MOD]

Post by Deeper »

I specially made a map without arrows
thank for test RayB
Fix 2 bugs
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Re: Broken pipes [MOD]

Post by Teengoten »

Heyho,

tested some parts with dummy.

You used Te(e)leporter 21 twice, fix this please. The part where 1 has to go right down (rocket) and one left down (shotgun + deep) is really gay faily + both can have rocket so this is a bit buggy, too.

I aborted the map, because it didn't make fun to play and every time I had to watch in pause and think for long time what I have to do..
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
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Re: Broken pipes [MOD]

Post by BamBam »

I think there are some nice parts, but this wasn't really well mapped, I think it needs a layout rework, and then It might go for release.
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Re: Broken pipes [MOD]

Post by Deeper »

okay. Im rework some parts (add arrows) ... fixed cp 21.
Thank Teengoten and BamBam.
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Re: Broken pipes (Moderate)

Post by Deeper »

testers, pls test this map.
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Re: Broken pipes (Moderate)

Post by Fňokurka oo7 »

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- random parts
- boring gameplay
- extremly unbalanced
- random parts
- stupid fails
- mostly only confusing
- random parts
- tight
- bad mapped
- confusing design
- ...

Not releasable.
(ain't moderate, lol - it's novoderutal)
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Re: Broken pipes (Moderate)

Post by BamBam »

Gameplay tested again, I agree with Fnokurky, it isn't releasable.
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Re: Broken pipes (Moderate)

Post by aaa »

archived
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