Broken pipes (Moderate)
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- Deeper

- Posts: 696
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Broken pipes (Moderate)
My not big map < 20 min. i think moderate 4
Some parts faily
[bbvideo=560,315]http://www.youtube.com/watch?v=08SJtcVhFGQ[/bbvideo]
Some parts faily
[bbvideo=560,315]http://www.youtube.com/watch?v=08SJtcVhFGQ[/bbvideo]
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
Re: Broken pipes [MOD]
i didnt test all because the map is in my eyes complete weird.The design is also not the best.
I never know where i have to go. Please add arrows.
I never know where i have to go. Please add arrows.
- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
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- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Broken pipes [MOD]
I specially made a map without arrows
thank for test RayB
Fix 2 bugs
thank for test RayB
Fix 2 bugs
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
-
Teengoten
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Re: Broken pipes [MOD]
Heyho,
tested some parts with dummy.
You used Te(e)leporter 21 twice, fix this please. The part where 1 has to go right down (rocket) and one left down (shotgun + deep) is really gay faily + both can have rocket so this is a bit buggy, too.
I aborted the map, because it didn't make fun to play and every time I had to watch in pause and think for long time what I have to do..
tested some parts with dummy.
You used Te(e)leporter 21 twice, fix this please. The part where 1 has to go right down (rocket) and one left down (shotgun + deep) is really gay faily + both can have rocket so this is a bit buggy, too.
I aborted the map, because it didn't make fun to play and every time I had to watch in pause and think for long time what I have to do..
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
- BamBam
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Re: Broken pipes [MOD]
I think there are some nice parts, but this wasn't really well mapped, I think it needs a layout rework, and then It might go for release.
i exist
so do you
magic
so do you
magic
- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
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- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Broken pipes [MOD]
okay. Im rework some parts (add arrows) ... fixed cp 21.
Thank Teengoten and BamBam.
Thank Teengoten and BamBam.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.org/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Broken pipes (Moderate)
testers, pls test this map.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Broken pipes (Moderate)
SpoilerShow
- boring gameplay
- extremly unbalanced
- random parts
- stupid fails
- mostly only confusing
- random parts
- tight
- bad mapped
- confusing design
- ...
Not releasable.
(ain't moderate, lol - it's novoderutal)
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
- BamBam
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Re: Broken pipes (Moderate)
Gameplay tested again, I agree with Fnokurky, it isn't releasable.
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