I made Servers for gamemodes that are not known at all
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Please follow the common behaviour rules (viewtopic.php?f=113&t=2199) and write english-only.
Please follow the common behaviour rules (viewtopic.php?f=113&t=2199) and write english-only.
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.org/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
I made Servers for gamemodes that are not known at all
So i post here a list of servers that have modifications that not all know.
- Catch16 Ip:
108.61.177.59:8304
- Blmap V1:
108.61.177.59:8303
- Blmap V2:
108.61.177.59:8308
- Blmap V9:
108.61.177.59:8309
- InfectionClass
108.61.177.59:8369
- mCatch:
108.61.177.59:8311
- tcatch:
108.61.177.59:8339
- Counter-Strike: Tee Time:
108.61.177.59:8305
<-- Its like csgo competitive mode - Counter-Strike: Base Bombing:
108.61.177.59:8306
- Alien Mod Server: I'm making it! (will be soon)
- Killing Floor mod (Team zombie survival) (bots):
108.61.177.59:8307
Last edited by Ryozuki on Tue Nov 10, 2015 8:38 pm, edited 6 times in total.
Re: I made Servers for gamemodes that are not known at all
I'd like to add that I have also several server up and running
CS:TT official server:
CS:BB official server:
Killing Floor official server:
InfectionClass official server:
uDDRace 2.0 official block:
tCatch:
mCatch:
why do I say official?
I spoke with Siile (the maker of CSTT, CSBB and KillingFloor) and we decided to work together. so basically I'm the official one but there are others nearly the same ones. official means I have the config and maps provided in the git repo and wanted by the author and I get notified at each update automatically and test the update and run it. uDDRace is my own mod and InfectionClass is by necropotame, same thing as with Siile. basically it's because we offer this service to mod writer so they don't have to worry about a server where it is playable.
i wanna add that KillingFloor, CSTT and CSBB are with server side bots with a slightly pathfinding system. these bots are not too powerful but also not too bad... (CSBB is the endless round version of CSTT)
CS:TT official server:
185.26.156.44:65011
CS:BB official server:
185.26.156.44:65016
Killing Floor official server:
185.26.156.44:65010
InfectionClass official server:
185.26.156.44:65015
uDDRace 2.0 official block:
185.26.156.44:65000-65009 and 185.26.156.44:65018
tCatch:
185.26.156.44:65012
(tCatch is bugfixes available here (https://www.teeworlds.com/forum/viewtopic.php?id=11618) mCatch:
185.26.156.44:65013
(mCatch is similar to Catch16 but you have to throw your enemy into freeze instead of shooting him)why do I say official?
I spoke with Siile (the maker of CSTT, CSBB and KillingFloor) and we decided to work together. so basically I'm the official one but there are others nearly the same ones. official means I have the config and maps provided in the git repo and wanted by the author and I get notified at each update automatically and test the update and run it. uDDRace is my own mod and InfectionClass is by necropotame, same thing as with Siile. basically it's because we offer this service to mod writer so they don't have to worry about a server where it is playable.
i wanna add that KillingFloor, CSTT and CSBB are with server side bots with a slightly pathfinding system. these bots are not too powerful but also not too bad... (CSBB is the endless round version of CSTT)
Last edited by Schwertspize on Mon Oct 26, 2015 8:10 am, edited 1 time in total.
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.org/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: I made Servers for gamemodes that are not known at all
One question, how did you fixed the crash in tcatch? it crashes :L
Re: I made Servers for gamemodes that are not known at all
yeah... I don't know exactly, you mean the one where it crashes of first one leaves? or winner leaves, I don't know exactly. tobii fixed that, I added some more improvements so it fit in my server thing. if you want, I can extract my changes and make a repo on github (now mine is private on gitlab, maybe I can create a fork)
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.org/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: I made Servers for gamemodes that are not known at all
do it if you canSchwertspize wrote:yeah... I don't know exactly, you mean the one where it crashes of first one leaves? or winner leaves, I don't know exactly. tobii fixed that, I added some more improvements so it fit in my server thing. if you want, I can extract my changes and make a repo on github (now mine is private on gitlab, maybe I can create a fork)


Re: I made Servers for gamemodes that are not known at all
sorry I saw it just now. there was no repo, I didn't push my changes so I only had to make the repo public.
https://gitlab.com/uDDRace/tCatch
should work with no authentication
ps: I will ask tw forum admins to add this to the original post...
https://gitlab.com/uDDRace/tCatch
should work with no authentication
ps: I will ask tw forum admins to add this to the original post...
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.org/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: I made Servers for gamemodes that are not known at all
thx now it's workingSchwertspize wrote:sorry I saw it just now. there was no repo, I didn't push my changes so I only had to make the repo public.
https://gitlab.com/uDDRace/tCatch
should work with no authentication
ps: I will ask tw forum admins to add this to the original post...

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