Bindings for dummy (new feature)
- BannZay
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Bindings for dummy (new feature)
Would be nice to have binding possibility to send to your dummy move actions (including jumping, even maybe shooting, etc)
bind b "+jump;toggle cl_dummy 1 0; +jump" is a worse solution wich works for now
unfortunelly bind b "+jump;toggle cl_dummy 1 0; +jump; toggle cl_dummy 1 0" not works.
May be very helpfull for many situations. I know this for sure. Many times i`m tryed to cheat bind system for passing with dummy parts like this in my past teeworlds gaming life
bind b "+jump;toggle cl_dummy 1 0; +jump" is a worse solution wich works for now
unfortunelly bind b "+jump;toggle cl_dummy 1 0; +jump; toggle cl_dummy 1 0" not works.
May be very helpfull for many situations. I know this for sure. Many times i`m tryed to cheat bind system for passing with dummy parts like this in my past teeworlds gaming life
-
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Re: Bindings for dummy (new feature)
Play with team mate...
- deen
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Re: Bindings for dummy (new feature)
I agree that dummy is already too powerful. It was mainly meant for testing maps, not finishing maps without a partner. So I'm not very enthusiastic about adding more dummy features.
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Re: Bindings for dummy (new feature)
It's sad that now many people play with their dummy in team, or even in public. In my opinion, it destroyed the team play in DDRace.
- Soreu
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Re: Bindings for dummy (new feature)
I'd say egos destroyed it more than a dummy feature, but have to partially agree anyway
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- hi_leute_gll
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Re: Bindings for dummy (new feature)
Ye, but the dummys support egoistic players. 
Further things like teams or these maps who are just about doing single moves perfectly instead of helping each other had an important impact, too.

Further things like teams or these maps who are just about doing single moves perfectly instead of helping each other had an important impact, too.
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- BamBam
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Re: Bindings for dummy (new feature)
BannZay I can do that part easy with dummy without any new features ^^
i exist
so do you
magic
so do you
magic
- BannZay
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Re: Bindings for dummy (new feature)
As good as posting offtopic messages?BamBam wrote:BannZay I can do that part easy with dummy without any new features ^^
- BamBam
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Re: Bindings for dummy (new feature)
Just saying that with dummy, a good player can pretty much already do everything. So we don't need these new "features"
i exist
so do you
magic
so do you
magic
- BannZay
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Re: Bindings for dummy (new feature)
ofcourse everyone says that "DDNet dont need stronger dummys". Its so partially equal "we need less dummy players". So if any other client implement many cool features many players could use it instead of DDNet client.
Already many skill players using DDNet modifications becouse this client dont contain some needed functions for them
Already many skill players using DDNet modifications becouse this client dont contain some needed functions for them
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