run_world_war_zero
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run_world_war_zero
A new racemap I recently finished (design isn't 100% done, but still its ready for testing)
4* if not 5* I guess
4* if not 5* I guess
- Attachments
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- run_world_war_zero.map
- (654.75 KiB) Downloaded 108 times
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.org/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: run_world_war_zero
BamBam wrote:you want it to be on the race server? cuz no, only actual maps go there, so it would be solo.
Re: run_world_war_zero
That's not true.
We are accepting and releasing mid- and longruns. Only shortruns are always declined for now.
So, just a really quick look but the map seems to be nice :3
Thanks for posting, we will definitely consider releasing it after a proper testrun and more opinions (race 4* should be fine)
We are accepting and releasing mid- and longruns. Only shortruns are always declined for now.
So, just a really quick look but the map seems to be nice :3
Thanks for posting, we will definitely consider releasing it after a proper testrun and more opinions (race 4* should be fine)
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.org/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: run_world_war_zero
xPeke wrote:BamBam wrote:you want it to be on the race server? cuz no, only actual maps go there, so it would be solo.
That was before we did put new maps on race.
i exist
so do you
magic
so do you
magic
Re: run_world_war_zero
i already tested the map alot with cookie and it has great gameplay and design.
its race 5* tho
its race 5* tho
Re: run_world_war_zero
Just a note: it's much easier on testers if you post the map after you think it is 100% done.
A is for Apple.
Re: run_world_war_zero
Alright, I tweaked the design a little and tried to fix all the bugs jao could find.
I'm not sure if its still a little buggy here and there but I should be pretty much done with the map right now.
And if I dont completely forget or fail to reset the server once in a while it should be online for testing right here:
95.172.92.155:7738
I'm not sure if its still a little buggy here and there but I should be pretty much done with the map right now.
And if I dont completely forget or fail to reset the server once in a while it should be online for testing right here:
95.172.92.155:7738
- Attachments
-
- run_world_war_zero.map
- (903.18 KiB) Downloaded 125 times
Re: run_world_war_zero
should be done now
- Attachments
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- run_world_war_zero.map
- (906.14 KiB) Downloaded 119 times
- EryX
- Posts: 111
- Joined: Mon May 05, 2014 11:16 pm
- Player profile: http://ddnet.org/players/EryX/
- Clan: Sestra
Re: run_world_war_zero
I can't say something about the desgin because i played the whole map with entities, but the gameplay is nice.
Tested the map yesterday and i can confirm that all parts are possible (jao & RedPig can confirm this too).
Creative parts, no skips and no extreme hard&annoying parts.
It's not as hard as run_antibuguse, but more difficult to finish than the other 5* maps
=> 5*
Great map cookie
Tested the map yesterday and i can confirm that all parts are possible (jao & RedPig can confirm this too).
Creative parts, no skips and no extreme hard&annoying parts.
It's not as hard as run_antibuguse, but more difficult to finish than the other 5* maps

=> 5*
Great map cookie

Re: run_world_war_zero
i think the map is bugfree and design and gameplay is good and possible like eryx said.
imo releaseable as race 5*
imo releaseable as race 5*
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