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highlikemountains

Posted: Tue Oct 18, 2016 6:54 pm
by apfeltee
hey guys is me again ^^ so now i think i have make a well map only the background idk so mabye someone can help me out wehn he isent good enjoy testing and write something about it pls) thanks!
highlikemountians.map
(1.27 MiB) Downloaded 152 times

Re: highlikemountains

Posted: Wed Oct 19, 2016 4:04 pm
by apfeltee
highlikemountians.map
(292.09 KiB) Downloaded 148 times
talk with some guys an change some little things

Re: highlikemountains

Posted: Wed Oct 19, 2016 8:10 pm
by StorмPʜöɴix
So i tested this map today
First of all this map is very unbalanced, i dont even know what this map is supposed to be. Mod2*?
As harsh as it sounds i dont think this map can be releaseable without putting much work into it
But dont worry you might improve your mappingskill on this or the next map, so just keep trying, and think about what a good map is made of. ^^
SpoilerShow
Background
Background
screenshot_2016-10-19_19-10-07.png (271.01 KiB) Viewed 2697 times
Do you see me? Nor do i. This is a "huge" bug which can be fix pretty simple.

Fix
Fix
screenshot_2016-10-19_19-35-37.png (72.01 KiB) Viewed 2697 times
Just put the gamelayer below the design/background-stuff.

Solo
Solo
screenshot_2016-10-19_19-11-55.png (112.7 KiB) Viewed 2697 times
You did confuse solo with unsolo. Its the other way around. // Green=Solo ; Red= Solo OFF

Unbalanced examples
Too easy
Too easy
screenshot_2016-10-19_19-13-12.png (211.6 KiB) Viewed 2697 times
This Part is way to easy if its mod. And i guess you dont even need to do like you intended it. (You just can swing from "below" if you know what i mean)

Too hard
Too hard
screenshot_2016-10-19_19-22-58.png (286.62 KiB) Viewed 2697 times
And then we got this part here. The grenadefly is harder then the rest, and i think its nothing you just put in such an mod map.

Entitie
Entitie
screenshot_2016-10-19_19-18-24.png (600.9 KiB) Viewed 2697 times
Here we got an entitie-bug, it was the only one i found druing the map, but i also played like 95% full on entities, so i doubt that this is the only entitie-bug in the whole map, so i suggest you, that you go through your map with 50% entities on.

8
8
screenshot_2016-10-19_19-19-22.png (216.63 KiB) Viewed 2697 times
8(2)
8(2)
screenshot_2016-10-19_19-19-24.png (233.11 KiB) Viewed 2697 times
Totele8 twice on two diffrent places. Result? You can skip the part by just simply walking into the tele a few times.

Edges
Edges
screenshot_2016-10-19_19-34-54.png (273.97 KiB) Viewed 2697 times
Never put "edges" or something like that on the editor boundary otherwise it will look like this.

The Solopart is too long and too "hard" and kind of annoying once you failed (cause you need to wait to get unfreez a few times) Make a simple solopart, you dont want people to quit the map before they even passed the startline

And do put unfreez on "totele" not only below it on the whole map.

Re: highlikemountains

Posted: Thu Oct 20, 2016 12:34 am
by apfeltee
thanks for testing ok also i have to look fo balance parts so i will try a new map again more balanced and less mistakes )) than i close this post

Re: highlikemountains

Posted: Mon Oct 24, 2016 1:33 pm
by apfeltee
highlikemountians.map
(292.41 KiB) Downloaded 162 times
<---- ))

Re: highlikemountains

Posted: Sat Oct 29, 2016 7:36 pm
by apfeltee
highlikemountians.map
(292.41 KiB) Downloaded 147 times

Re: highlikemountains

Posted: Sun Oct 30, 2016 2:48 am
by Pepe
I don't think this map is worth, it needs a big change on everything, I found a lot of bugs and I dislike the design. You can try doing another map. For me this map can go Archive

Re: highlikemountains

Posted: Sat Nov 05, 2016 2:37 pm
by aaa
checked with Lexin and Welf, gonna decline that one, sorry ;/
the graphics are really not appealing, the map is kinda unbalanced and parts feel too standard
its not easy when you are a new mapper so don't give up, you should try adding your own feel to the parts, and avoid doing too much repetitive stuff (i.e in this map it's like : 1 part, 1 gores, 1 part, 1 gores)
also think about the gameplay while creating your map, avoid such parts which is not fun nor challenging for anyone
screenshot_2016-11-05_14-36-40.png
screenshot_2016-11-05_14-36-40.png (485.39 KiB) Viewed 2553 times