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[RELEASE ON FRIDAY] Genericore 2
Posted: Sun Dec 21, 2014 7:19 pm
by Åmol
I made this map a little bit easier than Genericore 1.
Re: Genericore 2
Posted: Thu Dec 25, 2014 6:32 pm
by Hidden-Ezio
Well good map but its not really easier than GC 1 but I like that

. A few very faily parts just change that one. Brutal 3 Stars. Gameplay works no grafic bugs so far...
Re: Genericore 2
Posted: Thu Dec 25, 2014 8:52 pm
by Gridwyn
.0з.0
Re: Genericore 2
Posted: Mon Dec 29, 2014 4:20 am
by Åmol
Fixed that tiny bug.
Re: [UNTESTED] Genericore 2
Posted: Tue Jan 13, 2015 10:02 pm
by Welf
tested with honky
brutal 3-4 oldschool style map (0 teleporters), every part is failable
midground should be high detail
generic_unhookable shouldn't be embedded
i think pros will like this

Re: [WAITING] Genericore 2
Posted: Wed Jan 14, 2015 12:47 pm
by Welf
Didnt saw, generic_unhookable has to be embedded sry

Re: [WAITING] Genericore 2
Posted: Sat Jan 17, 2015 12:01 am
by Åmol
~
Re: [UNTESTED] Genericore 2
Posted: Thu Jan 29, 2015 1:42 am
by deen
Needs a final look, will be released on Friday.
Re: [RELEASE ON FRIDAY] Genericore 2
Posted: Thu Jan 29, 2015 2:28 am
by Welf
When i say "midground should be high detail" i mean the whole midground, not only parts of it

(i said it should be hd, because maybe ppl dont really see the freeze if there are dark tiles after it)
Re: [RELEASE ON FRIDAY] Genericore 2
Posted: Thu Jan 29, 2015 3:17 am
by Kayumi
yes welf is right.
otherwise everything fits and is ready for release.
and 3 stars brutal sounds good.
