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[RELEASE ON FRIDAY] Genericore 2

Posted: Sun Dec 21, 2014 7:19 pm
by Åmol
I made this map a little bit easier than Genericore 1.

Re: Genericore 2

Posted: Thu Dec 25, 2014 6:32 pm
by Hidden-Ezio
Well good map but its not really easier than GC 1 but I like that :). A few very faily parts just change that one. Brutal 3 Stars. Gameplay works no grafic bugs so far...

Re: Genericore 2

Posted: Thu Dec 25, 2014 8:52 pm
by Gridwyn
.0з.0

Re: Genericore 2

Posted: Mon Dec 29, 2014 4:20 am
by Åmol
Fixed that tiny bug.

Re: [UNTESTED] Genericore 2

Posted: Tue Jan 13, 2015 10:02 pm
by Welf
tested with honky
brutal 3-4 oldschool style map (0 teleporters), every part is failable
midground should be high detail
generic_unhookable shouldn't be embedded
i think pros will like this ;)

Re: [WAITING] Genericore 2

Posted: Wed Jan 14, 2015 12:47 pm
by Welf
Didnt saw, generic_unhookable has to be embedded sry :(

Re: [WAITING] Genericore 2

Posted: Sat Jan 17, 2015 12:01 am
by Åmol
~

Re: [UNTESTED] Genericore 2

Posted: Thu Jan 29, 2015 1:42 am
by deen
Needs a final look, will be released on Friday.

Re: [RELEASE ON FRIDAY] Genericore 2

Posted: Thu Jan 29, 2015 2:28 am
by Welf
When i say "midground should be high detail" i mean the whole midground, not only parts of it :D
(i said it should be hd, because maybe ppl dont really see the freeze if there are dark tiles after it)

Re: [RELEASE ON FRIDAY] Genericore 2

Posted: Thu Jan 29, 2015 3:17 am
by Kayumi
yes welf is right.
otherwise everything fits and is ready for release. :)

and 3 stars brutal sounds good. :)