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Editor: Quads Clipping

Posted: Mon Jan 19, 2015 2:26 pm
by maggi323
If you're a mapper you may know that you always have to try to make the tilesets as small as you can, but if you have some logos, you need a new layer for every logo (if it has to move, if not you can just use the normal clipping thing). But if you would have like a clippng directly for the quad itself, you could put in more Pictures/logos in one "tileset" (I don't know but if the file is smaller by that). And I think it's easier when you don't have so many different tilesets in the map.

Re: Editor: Quads Clipping

Posted: Mon Jan 19, 2015 4:10 pm
by Ama
Maggi you can clip quads look at spooky i used some bigger gravestones and pumpkin

Re: Editor: Quads Clipping

Posted: Mon Jan 19, 2015 4:14 pm
by Welf
i just showed him how it works

Re: Editor: Quads Clipping

Posted: Mon Jan 19, 2015 4:19 pm
by maggi323
Yep Welf told me how to do it (with Shift)... so never mind (although it's complicated to just take like one stone from generic unhookable)