Automapper improvement

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hi_leute_gll
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Automapper improvement

Post by hi_leute_gll »

Hi,

is it possible to expand the automapper with a new function?

There is already a rule where i can proof if there is on a certain position a tile of a certain index.
But i need a negation of this.

For example i want to proof if on Pos -1 - 1 is NOT Index 1.

I did for the moment with a kind of or-function.
Cause there are just 3 possibilities what Pos -1 -1 can be, so i just made 2 cases for the other tiles.

But it is possible that you have more complicated constructions and then a negation-function would be awesome.
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timakro
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Re: Automapper improvement

Post by timakro »

when i have time ill add this, i also wanted OR
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Ñı©Ø
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Re: Automapper improvement

Post by Ñı©Ø »

For thie post i must say a thing. At the bordes of a map the auto map didn't work, so can you pls add a thing to do when the automap ( at example, grass_main ) it's on the border? Maybe you can put this block for the border:
screenshot_2015-02-18_13-50-11.png
screenshot_2015-02-18_13-50-11.png (82.94 KiB) Viewed 2768 times
In this way, the border will continue forever...
screenshot_2015-02-18_13-52-14.png
screenshot_2015-02-18_13-52-14.png (27.97 KiB) Viewed 2768 times
hannibal
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Re: Automapper improvement

Post by hannibal »

good suggestion
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hi_leute_gll
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Re: Automapper improvement

Post by hi_leute_gll »

It's a work of max. 10 seconds to draw the border manually. :D
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BeaR
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Re: Automapper improvement

Post by BeaR »

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timakro
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Re: Automapper improvement

Post by timakro »

ill add it myself, shoud'nt be hard
Spyker
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Re: Automapper improvement

Post by Spyker »

Just use option, BORDER GENIUS! :P
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Ñı©Ø
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Re: Automapper improvement

Post by Ñı©Ø »

Spyker wrote:Just use option, BORDER GENIUS! :P
If i know well, the border just make the game tiles, but don't the grass ones.
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Lady Saavik
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Re: Automapper improvement

Post by Lady Saavik »

if you click Border when layer with grass_main is active - you will have grass_main border
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