New Map

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
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  • Server PW: nimrocks
  • Rcon Access (F2): test4321
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Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

New Map

Post by Skeptar »

Here is my first map :D
I hope you like it
skeptar.map
(13.7 KiB) Downloaded 139 times
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.tw/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: New Map

Post by Ama »

9 standard drag parts end of map :D

logo is not embedded

no teleporter is marked
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.tw/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: New Map

Post by Skeptar »

Here the new download.

skeptar.map
(14.16 KiB) Downloaded 143 times
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: New Map

Post by Welf »

looks like logo still isnt embedded, or your logo is really small O.o
Index
Posts: 1134
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: New Map

Post by Index »

So, I quickly tested the map with super and /pause. To be honest, it's nothing special. The design is really simple, just the standard (blue) background and a few drag parts with generic_unhookable tiles. Nevertheless the map is not that bad. I mean it's your first map, Skeptar, and for that reason it is kinda nice. So regardless of whether we accept it or not, just keep mapping new maps and try to think of some unusal ideas. The first steps are already good and I'm sure you'll improve quickly, Skeptar (:
Here are some additional things I noticed while playing:
Attachments
from21 doesnt work, there should be from22 and a marked solo + marked unsolo before finish line
from21 doesnt work, there should be from22 and a marked solo + marked unsolo before finish line
screenshot_2014-06-24_12-27-51.png (95.12 KiB) Viewed 1759 times
deep not marked
deep not marked
screenshot_2014-06-24_12-26-51.png (140.15 KiB) Viewed 1759 times
is that possible with hammer :o?
is that possible with hammer :o?
screenshot_2014-06-24_12-26-31.png (144.31 KiB) Viewed 1759 times
some stones are rotated there and do not look nice (maybe check whole map?)
some stones are rotated there and do not look nice (maybe check whole map?)
screenshot_2014-06-24_12-25-46.png (117.1 KiB) Viewed 1759 times
maybe tele at the edge as well?
maybe tele at the edge as well?
screenshot_2014-06-24_12-24-46.png (122.58 KiB) Viewed 1759 times
it's useless that there are two ways since the lead both to the part on the right side, where you get laser after you lost it to shields at the end of the last part. maybe you should overthink this parts, i mean its good to choose between two weapons if you cant handle one as good as the other but idk
it's useless that there are two ways since the lead both to the part on the right side, where you get laser after you lost it to shields at the end of the last part. maybe you should overthink this parts, i mean its good to choose between two weapons if you cant handle one as good as the other but idk
screenshot_2014-06-24_12-24-30.png (200.63 KiB) Viewed 1759 times
deep is not marked
deep is not marked
screenshot_2014-06-24_12-22-40.png (140.84 KiB) Viewed 1759 times
the from22 is placed wrong, it teleports you to the last part
the from22 is placed wrong, it teleports you to the last part
screenshot_2014-06-24_12-21-46.png (62.88 KiB) Viewed 1759 times
Welf is right, some graphics are not embded (that word t.t)
Welf is right, some graphics are not embded (that word t.t)
screenshot_2014-06-24_12-21-11.png (120.1 KiB) Viewed 1759 times
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