New Map
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.tw/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: New Map
9 standard drag parts end of map
logo is not embedded
no teleporter is marked
logo is not embedded
no teleporter is marked
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- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: New Map
Here the new download.
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: New Map
looks like logo still isnt embedded, or your logo is really small O.o
Re: New Map
So, I quickly tested the map with super and /pause. To be honest, it's nothing special. The design is really simple, just the standard (blue) background and a few drag parts with generic_unhookable tiles. Nevertheless the map is not that bad. I mean it's your first map, Skeptar, and for that reason it is kinda nice. So regardless of whether we accept it or not, just keep mapping new maps and try to think of some unusal ideas. The first steps are already good and I'm sure you'll improve quickly, Skeptar (:
Here are some additional things I noticed while playing:
Here are some additional things I noticed while playing:
- Attachments
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- from21 doesnt work, there should be from22 and a marked solo + marked unsolo before finish line
- screenshot_2014-06-24_12-27-51.png (95.12 KiB) Viewed 1760 times
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- deep not marked
- screenshot_2014-06-24_12-26-51.png (140.15 KiB) Viewed 1760 times
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- is that possible with hammer :o?
- screenshot_2014-06-24_12-26-31.png (144.31 KiB) Viewed 1760 times
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- some stones are rotated there and do not look nice (maybe check whole map?)
- screenshot_2014-06-24_12-25-46.png (117.1 KiB) Viewed 1760 times
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- maybe tele at the edge as well?
- screenshot_2014-06-24_12-24-46.png (122.58 KiB) Viewed 1760 times
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- it's useless that there are two ways since the lead both to the part on the right side, where you get laser after you lost it to shields at the end of the last part. maybe you should overthink this parts, i mean its good to choose between two weapons if you cant handle one as good as the other but idk
- screenshot_2014-06-24_12-24-30.png (200.63 KiB) Viewed 1760 times
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- deep is not marked
- screenshot_2014-06-24_12-22-40.png (140.84 KiB) Viewed 1760 times
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- the from22 is placed wrong, it teleports you to the last part
- screenshot_2014-06-24_12-21-46.png (62.88 KiB) Viewed 1760 times
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- Welf is right, some graphics are not embded (that word t.t)
- screenshot_2014-06-24_12-21-11.png (120.1 KiB) Viewed 1760 times
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