SavannaDrag by Skeptar

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Skeptar
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SavannaDrag by Skeptar

Post by Skeptar »

Hey,
i created a new map :D Please check it^^

btw its a dummy map
SavannaDrag.map
(456.31 KiB) Downloaded 168 times
Spyker
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Re: SavannaDrag by Skeptar

Post by Spyker »

Very nice map, I did a fast test with entities 50% and I found 0 bugs, very hardcore map but short, I think brutal 4*
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hi_leute_gll
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Re: SavannaDrag by Skeptar

Post by hi_leute_gll »

You could use your mapres better or use better ones.

Your version:
screenshot_2015-04-21_23-25-37.png
screenshot_2015-04-21_23-25-37.png (200.68 KiB) Viewed 3583 times
Suggestions:
screenshot_2015-04-21_23-44-58.png
screenshot_2015-04-21_23-44-58.png (207.08 KiB) Viewed 3583 times
(I know that color isn't the same, but that wouldn't be a big problem to make it same.)

PS: In snd part is an entities-bug.
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Fifi
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Re: SavannaDrag by Skeptar

Post by Fifi »

Wouldn't it be better to keep the desing uniform? I mean, why two styles on the same screen? I also think that the original version uses more unique tileset.
Image
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Soreu
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Re: SavannaDrag by Skeptar

Post by Soreu »

He just edited left side to show that it can look better...
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hi_leute_gll
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Re: SavannaDrag by Skeptar

Post by hi_leute_gll »

Fifi wrote:Wouldn't it be better to keep the desing uniform? I mean, why two styles on the same screen? I also think that the original version uses more unique tileset.
I made 2 suggestions, so there are 2 styles on the screen...
For me it isn't unique, it is bugged and often used by some mappers, but ofc he can use it, that's why i made also a suggestion to use it in a better way. These brownish tiles behind the generics are ugly, in my opinion.
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Chill [TD]
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Re: SavannaDrag by Skeptar

Post by Chill [TD] »

/
Attachments
screenshot_2015-04-22_15-07-14.png
screenshot_2015-04-22_15-07-14.png (211.37 KiB) Viewed 3528 times
Image Image
Chill and miniChill is near...
Spyker
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Re: SavannaDrag by Skeptar

Post by Spyker »

RED are important fix and green are just a suggestion :D
Attachments
screenshot_2015-04-22_16-03-01.png
screenshot_2015-04-22_16-03-01.png (280.9 KiB) Viewed 3511 times
screenshot_2015-04-22_16-00-53.png
screenshot_2015-04-22_16-00-53.png (210.29 KiB) Viewed 3511 times
screenshot_2015-04-22_15-58-42.png
screenshot_2015-04-22_15-58-42.png (347.85 KiB) Viewed 3511 times
screenshot_2015-04-22_15-52-03.png
screenshot_2015-04-22_15-52-03.png (210.96 KiB) Viewed 3511 times
Skeptar
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Re: SavannaDrag by Skeptar

Post by Skeptar »

Here is the new Version, index fixed all.
I like the design, I think i wont change it.
SavannaDrag.map
(456.34 KiB) Downloaded 135 times
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Fifi
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Re: SavannaDrag by Skeptar

Post by Fifi »

Soreu wrote:He just edited left side to show that it can look better...
hi_leute_gll wrote:
Fifi wrote:Wouldn't it be better to keep the desing uniform? I mean, why two styles on the same screen? I also think that the original version uses more unique tileset.
I made 2 suggestions, so there are 2 styles on the screen...
For me it isn't unique, it is bugged and often used by some mappers, but ofc he can use it, that's why i made also a suggestion to use it in a better way. These brownish tiles behind the generics are ugly, in my opinion.
Oh, sorry, now I see it's a bit different. I only though that we could use something other than small blocks from generic unhookables and that his version somehow looked better to me without transparency.

EDIT: NVM, I now see what you mean, I forgot to zoom in cause I didn't thought somebody'll put background behind tiles with round edges. Yep, we shall change that. D:
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