Chevtzo

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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
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Clan: iMTG

Re: Chevtzo

Post by hi_leute_gll »

The switch is there to deactivate the laser, it think.

@Kosho, maybe you should use the latest version for fixing your map. I sent it you 2 weeks ago and you never downloaded it. Instead of it you are using an old, more buggy version. Look as example at the start. It's way different then the one DoNe played and tested.
Also it would be cool if you wouldn't use iMTG-logo without permission.
.hi._.leute._.gll. | iMTGmember
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timakro
Posts: 414
Joined: Mon May 05, 2014 6:05 pm
Location: Germany
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Clan: unique

Re: Chevtzo

Post by timakro »

k, i understood
Attachments
screenshot_2015-03-09_13-26-39.png
screenshot_2015-03-09_13-26-39.png (338.64 KiB) Viewed 2919 times
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kosho
Posts: 166
Joined: Mon Nov 10, 2014 3:40 pm
Player profile: http://ddnet.org/players/Kosho/
Mapper profile: http://ddnet.tw/mappers/Kosho/

Re: Chevtzo

Post by kosho »

should be ok now, worked in the last version.
fixed switch 8.
Attachments
Chevtzo.map
(351.08 KiB) Downloaded 109 times
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Chevtzo

Post by Index »

Somehow this map was abandoned quite a few times :o
It's kinda sad, so I did change many things. Design is slightly different again and all screenies should be fixed.
Now we should do a final testrun and then the map should be releasable :3
Attachments
Chevtzo.map
(315.92 KiB) Downloaded 98 times
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
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Re: Chevtzo

Post by Welf »

tested with Kayumi, we think moderate 4 stars
the prelast part (dummy drag) might be hard to understand (the end of it) idk, people might fail here
Attachments
you can add hookthrough (doesnt really matter)
you can add hookthrough (doesnt really matter)
screenshot_2015-05-18_17-25-09.png (208.83 KiB) Viewed 2832 times
this part is rather annoying, can you add some space here? (its hard to catch) (mappers decision)
this part is rather annoying, can you add some space here? (its hard to catch) (mappers decision)
screenshot_2015-05-18_17-23-21.png (148.93 KiB) Viewed 2832 times
is this supposed to work like this? (mappers decision)
is this supposed to work like this? (mappers decision)
screenshot_2015-05-18_17-17-36.png (239.68 KiB) Viewed 2832 times
if you do the part when your "dummy" is there while you do the part you get punished, you can add some hookthrough
if you do the part when your "dummy" is there while you do the part you get punished, you can add some hookthrough
screenshot_2015-05-18_17-05-19.png (291.77 KiB) Viewed 2832 times
this part is imo too hard without laser, 2 options: 1. only deactivate 1 weapon (with switch you can deactivate only 1 weapon) 2. make the part smaller so hf is much harder (and an alternative way)
this part is imo too hard without laser, 2 options: 1. only deactivate 1 weapon (with switch you can deactivate only 1 weapon) 2. make the part smaller so hf is much harder (and an alternative way)
screenshot_2015-05-18_17-00-49.png (182.91 KiB) Viewed 2832 times
you can add grenade (i lost it accidentaly)
you can add grenade (i lost it accidentaly)
screenshot_2015-05-18_16-54-56.png (219.15 KiB) Viewed 2832 times
missing freeze tile
missing freeze tile
screenshot_2015-05-18_16-52-36.png (253.26 KiB) Viewed 2832 times
tele shouldn't be on the ground
tele shouldn't be on the ground
screenshot_2015-05-18_16-50-19.png (230.92 KiB) Viewed 2832 times
you can add unfreeze
you can add unfreeze
screenshot_2015-05-18_16-49-13.png (91.39 KiB) Viewed 2832 times
with many people this might be annoying, you can add hookthrough (mappers decision)
with many people this might be annoying, you can add hookthrough (mappers decision)
screenshot_2015-05-18_16-46-33.png (210.97 KiB) Viewed 2832 times
you can shift the whole line of hookthrough 1 tile left, then you can add hookthrough tiles
you can shift the whole line of hookthrough 1 tile left, then you can add hookthrough tiles
screenshot_2015-05-18_16-43-24.png (221.13 KiB) Viewed 2832 times
add checkpoint
add checkpoint
screenshot_2015-05-18_16-42-36.png (265.56 KiB) Viewed 2832 times
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Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
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Re: Chevtzo

Post by Ñı©Ø »

DoNe wrote:What? I just don't understand what the switch is for.
Maybe with grenade you have to push tee for let it deactivate switch and let you pass ( without being taken by lasers ). I didn't see the map... just my opinion
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kosho
Posts: 166
Joined: Mon Nov 10, 2014 3:40 pm
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Re: Chevtzo

Post by kosho »

Screen 1: Fixed
Screen 2: More space added
Sceen 3: It´s always nice to have more than 1 way to solve a part, but originally is desing to be like the screen ;)
Screen 4: Added
Screen 5: Fixed, just laser hit
Screen 6: Added rckt
Screen 7: Fixed
Screen 8: Fixed
Screen 9: Added unfreeze
Screen 10: Added ht
Screen 11: Fixed
Screen 12: Fixed

Thanks for testing ;)
Attachments
Chevtzo.map
(316.09 KiB) Downloaded 141 times
User avatar
Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/

Re: Chevtzo

Post by Ñı©Ø »

I tested it with Ryozuki... personally i don't like... there are so much annoying parts and the map it's a unbalanced a little... Here there are some bugs/suggestions/annoying parts mark:
screenshot_2015-05-19_18-44-41.png
screenshot_2015-05-19_18-44-41.png (116.49 KiB) Viewed 2789 times
screenshot_2015-05-19_18-50-20.png
screenshot_2015-05-19_18-50-20.png (265.64 KiB) Viewed 2789 times
screenshot_2015-05-19_18-52-05.png
screenshot_2015-05-19_18-52-05.png (89.2 KiB) Viewed 2789 times
screenshot_2015-05-19_18-58-48.png
screenshot_2015-05-19_18-58-48.png (81.03 KiB) Viewed 2789 times
screenshot_2015-05-19_19-00-39.png
screenshot_2015-05-19_19-00-39.png (118.25 KiB) Viewed 2789 times
screenshot_2015-05-19_19-03-50.png
screenshot_2015-05-19_19-03-50.png (240.73 KiB) Viewed 2789 times
screenshot_2015-05-19_19-04-35.png
screenshot_2015-05-19_19-04-35.png (84.42 KiB) Viewed 2789 times
screenshot_2015-05-19_19-05-22.png
screenshot_2015-05-19_19-05-22.png (101.83 KiB) Viewed 2789 times
screenshot_2015-05-19_19-06-10.png
screenshot_2015-05-19_19-06-10.png (58.19 KiB) Viewed 2789 times
screenshot_2015-05-19_19-07-03.png
screenshot_2015-05-19_19-07-03.png (108.08 KiB) Viewed 2789 times
screenshot_2015-05-19_19-09-13.png
screenshot_2015-05-19_19-09-13.png (104.93 KiB) Viewed 2789 times
screenshot_2015-05-19_19-12-59.png
screenshot_2015-05-19_19-12-59.png (114.89 KiB) Viewed 2789 times
screenshot_2015-05-19_19-18-46.png
screenshot_2015-05-19_19-18-46.png (119.28 KiB) Viewed 2789 times
screenshot_2015-05-19_19-22-33.png
screenshot_2015-05-19_19-22-33.png (65.24 KiB) Viewed 2789 times
screenshot_2015-05-19_19-26-07.png
screenshot_2015-05-19_19-26-07.png (90.83 KiB) Viewed 2789 times
screenshot_2015-05-19_19-29-11.png
screenshot_2015-05-19_19-29-11.png (91.23 KiB) Viewed 2789 times
screenshot_2015-05-19_19-33-15.png
screenshot_2015-05-19_19-33-15.png (65.18 KiB) Viewed 2789 times
screenshot_2015-05-19_19-33-50.png
screenshot_2015-05-19_19-33-50.png (96.49 KiB) Viewed 2789 times
I can't give at the map a rating because... it is a difficulty mistake... BTW most parts are 3star mod....

For me this map shouldn't stay on ddnet... needs reworking first... it will stay only if you eliminate all annoying parts! It can be great because the map is so long and so we can make it shorter but better!
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.org/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: Chevtzo

Post by Ama »

Nico its nice that you have so much to say about the map but most of the things are useless

If you make a creative part where someone has to think a bit dont ruin it by just telling them what to do

This is a moderate map not novice 1 star where you need tutorials for everything

When i tested the map a while ago the only really bad thing was that it felt empty but i see i got redisigned and looks better now
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Ryozuki
Posts: 1748
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Location: Catalonia
Player profile: http://ddnet.org/players/Ryozuki/
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Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Chevtzo

Post by Ryozuki »

I played a lot of mod maps, but this, this is really anoying but if you say so...
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