Chevtzo
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Chevtzo
The switch is there to deactivate the laser, it think.
@Kosho, maybe you should use the latest version for fixing your map. I sent it you 2 weeks ago and you never downloaded it. Instead of it you are using an old, more buggy version. Look as example at the start. It's way different then the one DoNe played and tested.
Also it would be cool if you wouldn't use iMTG-logo without permission.
@Kosho, maybe you should use the latest version for fixing your map. I sent it you 2 weeks ago and you never downloaded it. Instead of it you are using an old, more buggy version. Look as example at the start. It's way different then the one DoNe played and tested.
Also it would be cool if you wouldn't use iMTG-logo without permission.
.hi._.leute._.gll. | iMTGmember
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.org/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Chevtzo
k, i understood
- Attachments
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- screenshot_2015-03-09_13-26-39.png (338.64 KiB) Viewed 2916 times
- kosho
- Posts: 166
- Joined: Mon Nov 10, 2014 3:40 pm
- Player profile: http://ddnet.org/players/Kosho/
- Mapper profile: http://ddnet.tw/mappers/Kosho/
Re: Chevtzo
should be ok now, worked in the last version.
fixed switch 8.
fixed switch 8.
- Attachments
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- Chevtzo.map
- (351.08 KiB) Downloaded 109 times
Re: Chevtzo
Somehow this map was abandoned quite a few times :o
It's kinda sad, so I did change many things. Design is slightly different again and all screenies should be fixed.
Now we should do a final testrun and then the map should be releasable :3
It's kinda sad, so I did change many things. Design is slightly different again and all screenies should be fixed.
Now we should do a final testrun and then the map should be releasable :3
- Attachments
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- Chevtzo.map
- (315.92 KiB) Downloaded 98 times
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Chevtzo
tested with Kayumi, we think moderate 4 stars
the prelast part (dummy drag) might be hard to understand (the end of it) idk, people might fail here
the prelast part (dummy drag) might be hard to understand (the end of it) idk, people might fail here
- Attachments
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- you can add hookthrough (doesnt really matter)
- screenshot_2015-05-18_17-25-09.png (208.83 KiB) Viewed 2829 times
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- this part is rather annoying, can you add some space here? (its hard to catch) (mappers decision)
- screenshot_2015-05-18_17-23-21.png (148.93 KiB) Viewed 2829 times
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- is this supposed to work like this? (mappers decision)
- screenshot_2015-05-18_17-17-36.png (239.68 KiB) Viewed 2829 times
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- if you do the part when your "dummy" is there while you do the part you get punished, you can add some hookthrough
- screenshot_2015-05-18_17-05-19.png (291.77 KiB) Viewed 2829 times
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- this part is imo too hard without laser, 2 options: 1. only deactivate 1 weapon (with switch you can deactivate only 1 weapon) 2. make the part smaller so hf is much harder (and an alternative way)
- screenshot_2015-05-18_17-00-49.png (182.91 KiB) Viewed 2829 times
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- you can add grenade (i lost it accidentaly)
- screenshot_2015-05-18_16-54-56.png (219.15 KiB) Viewed 2829 times
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- missing freeze tile
- screenshot_2015-05-18_16-52-36.png (253.26 KiB) Viewed 2829 times
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- tele shouldn't be on the ground
- screenshot_2015-05-18_16-50-19.png (230.92 KiB) Viewed 2829 times
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- you can add unfreeze
- screenshot_2015-05-18_16-49-13.png (91.39 KiB) Viewed 2829 times
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- with many people this might be annoying, you can add hookthrough (mappers decision)
- screenshot_2015-05-18_16-46-33.png (210.97 KiB) Viewed 2829 times
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- you can shift the whole line of hookthrough 1 tile left, then you can add hookthrough tiles
- screenshot_2015-05-18_16-43-24.png (221.13 KiB) Viewed 2829 times
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- add checkpoint
- screenshot_2015-05-18_16-42-36.png (265.56 KiB) Viewed 2829 times
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Chevtzo
Maybe with grenade you have to push tee for let it deactivate switch and let you pass ( without being taken by lasers ). I didn't see the map... just my opinionDoNe wrote:What? I just don't understand what the switch is for.
- kosho
- Posts: 166
- Joined: Mon Nov 10, 2014 3:40 pm
- Player profile: http://ddnet.org/players/Kosho/
- Mapper profile: http://ddnet.tw/mappers/Kosho/
Re: Chevtzo
Screen 1: Fixed
Screen 2: More space added
Sceen 3: It´s always nice to have more than 1 way to solve a part, but originally is desing to be like the screen
Screen 4: Added
Screen 5: Fixed, just laser hit
Screen 6: Added rckt
Screen 7: Fixed
Screen 8: Fixed
Screen 9: Added unfreeze
Screen 10: Added ht
Screen 11: Fixed
Screen 12: Fixed
Thanks for testing
Screen 2: More space added
Sceen 3: It´s always nice to have more than 1 way to solve a part, but originally is desing to be like the screen
Screen 4: Added
Screen 5: Fixed, just laser hit
Screen 6: Added rckt
Screen 7: Fixed
Screen 8: Fixed
Screen 9: Added unfreeze
Screen 10: Added ht
Screen 11: Fixed
Screen 12: Fixed
Thanks for testing
- Attachments
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- Chevtzo.map
- (316.09 KiB) Downloaded 141 times
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Chevtzo
I tested it with Ryozuki... personally i don't like... there are so much annoying parts and the map it's a unbalanced a little... Here there are some bugs/suggestions/annoying parts mark:
I can't give at the map a rating because... it is a difficulty mistake... BTW most parts are 3star mod....
For me this map shouldn't stay on ddnet... needs reworking first... it will stay only if you eliminate all annoying parts! It can be great because the map is so long and so we can make it shorter but better!
I can't give at the map a rating because... it is a difficulty mistake... BTW most parts are 3star mod....
For me this map shouldn't stay on ddnet... needs reworking first... it will stay only if you eliminate all annoying parts! It can be great because the map is so long and so we can make it shorter but better!
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Ama
- Posts: 921
- Joined: Sun Jun 01, 2014 12:28 pm
- Player profile: http://ddnet.org/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: Chevtzo
Nico its nice that you have so much to say about the map but most of the things are useless
If you make a creative part where someone has to think a bit dont ruin it by just telling them what to do
This is a moderate map not novice 1 star where you need tutorials for everything
When i tested the map a while ago the only really bad thing was that it felt empty but i see i got redisigned and looks better now
If you make a creative part where someone has to think a bit dont ruin it by just telling them what to do
This is a moderate map not novice 1 star where you need tutorials for everything
When i tested the map a while ago the only really bad thing was that it felt empty but i see i got redisigned and looks better now
- Ryozuki
- Posts: 1748
- Joined: Tue Feb 24, 2015 7:28 am
- Location: Catalonia
- Player profile: http://ddnet.org/players/Ryozuki/
- Mapper profile: http://ddnet.tw/mappers/Ryozuki/
- Clan: Unique
- Website: https://edgarluque.com
- Discord: Ryozuki#2188
Re: Chevtzo
I played a lot of mod maps, but this, this is really anoying but if you say so...
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