Seagulls

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Welf
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Re: Seagulls

Post by Welf »

tested the map with avo,
i think novice 5
Attachments
make these lines thicker (in the whole part) it might be possible to jailbreak here
make these lines thicker (in the whole part) it might be possible to jailbreak here
screenshot_2015-09-05_23-30-02.png (164.87 KiB) Viewed 3045 times
add some arrows, so players know where undeep is
add some arrows, so players know where undeep is
screenshot_2015-09-05_23-09-46.png (223.63 KiB) Viewed 3045 times
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fikmesån
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Re: Seagulls

Post by fikmesån »

Fixed bug & moved undeep.
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Seagulls.map
(504.21 KiB) Downloaded 116 times
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Deeper
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Re: Seagulls

Post by Deeper »

i too think novice 5. some parts unbalanced
Last edited by Deeper on Sat Sep 12, 2015 8:53 pm, edited 1 time in total.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
Welf
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Re: Seagulls

Post by Welf »

probably you wanted to say novice and not mod ^^
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Deeper
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Re: Seagulls

Post by Deeper »

Welf wrote:probably you wanted to say novice and not mod ^^
ohh sorry :D yes
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
Welf
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Re: Seagulls

Post by Welf »

will be added on planned releases, 5 stars novice
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east
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Re: Seagulls

Post by east »

Released.
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hi_leute_gll
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Re: Seagulls

Post by hi_leute_gll »

90% of this map are a compilation of all overused parts ever exisited in DDrace. (Some are even 5 years old.)

Besides that it is also bad mapped:
screenshot_2015-09-15_21-33-40.png
screenshot_2015-09-15_21-33-40.png (391.02 KiB) Viewed 2922 times
screenshot_2015-09-15_21-37-44.png
screenshot_2015-09-15_21-37-44.png (371.73 KiB) Viewed 2922 times
At both to-tele (10, 17) you can easily fall back a part, also many unfreezes are missing.

And it isn't even playable for Novice players:
screenshot_2015-09-15_21-34-02.png
screenshot_2015-09-15_21-34-02.png (231.01 KiB) Viewed 2922 times
Such a part is pure luck for someone who isn't using enities and have some extended experience about how speeders are working. (This part is Mod 2+.)


This map should never have been released, as several Testers already wrote weeks ago. People will just use it to argue about releasing their own bad maps, while this here gives DDNet no positive effect at all.
.hi._.leute._.gll. | iMTGmember
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BannZay
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Re: Seagulls

Post by BannZay »

hi_leute_gll wrote: People will just use it to argue about releasing their own bad maps
Oh I just want post same, but you was first.
@hi_leutte_gll, fully agree.
I`m wondering whats going on ddnet last time... Such a mistakes are critical, how many times hallowen night was called as the worst map released. Cogratulation, new candidate!
Mb east didnt saw this, I want to release that, please(new idea, and "novice maps shouldnt be creative", so why not, I can make AWESOME design for this sh*t? :
SpoilerShow
001.png
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Zaiross
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Re: Seagulls

Post by Zaiross »

;)
Last edited by Zaiross on Thu Oct 22, 2015 1:41 pm, edited 1 time in total.
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