tune hook_length setting to low value bug
- BannZay
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tune hook_length setting to low value bug
tune hook_length 5
works buggy, sometimes its looks like lagging, sometimes you got teleported.
works buggy, sometimes its looks like lagging, sometimes you got teleported.
- deen
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Re: tune hook_length setting to low value bug
I guess you also have to make the hook slower
Re: tune hook_length setting to low value bug
Yes making it slower should help. The problem is that the hook is fired with the speed of about 3 tiles per gameloop. This means that your hook is about 3 tiles long right after you fired it although you restricted its length to 5. (this is btw also the reason why you can hook a short distance while being in freeze and someone hammers/lasers you)
- BannZay
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Re: tune hook_length setting to low value bug
thx for explanitation. decreasing hook speed doesnt solve my problem with hook_length 0.
I want to remove player hooking. But if you already do that in special tune zone after leaving it, your hook will save effect (mean you will drag hooked player).
- player_hooking removing hook effect
- hook_length 0 even with hook_speed doesnt fix it too.
Probably hook_length 0 could be fixed? Or anybody knows any way to realize it?
I want to remove player hooking. But if you already do that in special tune zone after leaving it, your hook will save effect (mean you will drag hooked player).
- player_hooking removing hook effect
- hook_length 0 even with hook_speed doesnt fix it too.
Probably hook_length 0 could be fixed? Or anybody knows any way to realize it?
-
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Re: tune hook_length setting to low value bug
thanks hmh, now i finally understand that. i always thought its buggy :O when you hook someone in freeze
reply to this post or your mom will die in her sleep tonight
Re: tune hook_length setting to low value bug
Do you want that you can hook someone in one area, then you have to go through another area, where you cannot rehook?
You could do that with hook-teles. When you place everywhere in one area hook-teles, you cannot hook players there, or anything else, but when you hooked a player before you can still drag him there.
You could do that with hook-teles. When you place everywhere in one area hook-teles, you cannot hook players there, or anything else, but when you hooked a player before you can still drag him there.
I m Blue da ba dee da ba die
- BannZay
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Re: tune hook_length setting to low value bug
Allright, Blue.
But, this are is the main are of the map. So if here no any other ways without much spamming i`m rather leave this, i`m taking care about entities players.
Let me know please if this tune will be fixed.
But, this are is the main are of the map. So if here no any other ways without much spamming i`m rather leave this, i`m taking care about entities players.
Let me know please if this tune will be fixed.
- BannZay
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- Joined: Mon May 04, 2015 12:26 am
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Re: tune hook_length setting to low value bug
Can you add this as issue on git please. hook_length 0 even with hook_speed 0 wont work as should beHMH wrote:Yes making it slower should help
Re: tune hook_length setting to low value bug
well the problem about this is that a fix would likely break prediction of all old clients but I will have a look 

- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
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Re: tune hook_length setting to low value bug
Thx, HMH! Will be nice to have this possibility for mappers =)
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