Onliner

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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
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Onliner

Post by Im 'corneum »

Not much to say about this map...
maybe moderate
many parts where you need to take speed with dummy
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Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Onliner(Dummy)

Post by Im 'corneum »

Here is the new version with bugfixes and a design update which took forever to make :I
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Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: Onliner

Post by Im 'corneum »

Fixed cheat: Moved start up to the deep
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Im 'corneum
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Joined: Thu Oct 30, 2014 4:58 pm
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Re: Onliner

Post by Im 'corneum »

Final version:
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Soreu
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Re: Onliner

Post by Soreu »

[release=3; Dummy]"Onliner"; Im 'corneum[/release]
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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BamBam
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Re: Onliner

Post by BamBam »

O.o are you sure soreu? I tested the map, not that good. Just a pretty short simple dummy map with a part that doesn't even work very well.
Did you test it with aaa or someone?
i exist
so do you
magic
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Onliner

Post by Im 'corneum »

Bambam pls :(
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Soreu
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Re: Onliner

Post by Soreu »

BamBam wrote:O.o are you sure soreu? I tested the map, not that good. Just a pretty short simple dummy map with a part that doesn't even work very well.
Did you test it with aaa or someone?
Indeed pretty short (and faily) but enjoyable, and all parts work without any problems - you just need to know the mechanism/physics that are behind them.
Tested with Wladimir (ŊØṼÅ), RayB., Deeper, Ryozuki, and not sure if not also with iParano and one more guy whose nick I can't recall atm - there are just no posts about this as every time mapper was on server with us and the map was actually bugless since the beginning, so all we had to take care of were small improvements
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
Player profile: http://ddnet.org/players/BamBam/
Mapper profile: http://ddnet.tw/mappers/BamBam/

Re: Onliner

Post by BamBam »

Oh k
i exist
so do you
magic
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Onliner

Post by Im 'corneum »

Here is the new Version of the map, using the new ddnet10.0 tiles.
Thanks to the update i was able to remove Tele layer, one big quad, and a hookthr problem is easy fixed.

it uses the new hookstopper instead of my tele-hook thingy.
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