Onliner
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Im 'corneum
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Onliner
Not much to say about this map...
maybe moderate
many parts where you need to take speed with dummy
maybe moderate
many parts where you need to take speed with dummy
- Attachments
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- Onliner.map
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Im 'corneum
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Onliner(Dummy)
Here is the new version with bugfixes and a design update which took forever to make :I
- Attachments
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- Onliner.map
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Im 'corneum
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Onliner
Fixed cheat: Moved start up to the deep
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- Onliner.map
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Im 'corneum
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Onliner
Final version:
- Attachments
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- Onliner.map
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- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Onliner
[release=3; Dummy]"Onliner"; Im 'corneum[/release]
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.org/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Onliner
O.o are you sure soreu? I tested the map, not that good. Just a pretty short simple dummy map with a part that doesn't even work very well.
Did you test it with aaa or someone?
Did you test it with aaa or someone?
i exist
so do you
magic
so do you
magic
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Im 'corneum
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Onliner
Indeed pretty short (and faily) but enjoyable, and all parts work without any problems - you just need to know the mechanism/physics that are behind them.BamBam wrote:O.o are you sure soreu? I tested the map, not that good. Just a pretty short simple dummy map with a part that doesn't even work very well.
Did you test it with aaa or someone?
Tested with Wladimir (ŊØṼÅ), RayB., Deeper, Ryozuki, and not sure if not also with iParano and one more guy whose nick I can't recall atm - there are just no posts about this as every time mapper was on server with us and the map was actually bugless since the beginning, so all we had to take care of were small improvements
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart-
Im 'corneum
- Posts: 1052
- Joined: Thu Oct 30, 2014 4:58 pm
- Clan: ☭birming
Re: Onliner
Here is the new Version of the map, using the new ddnet10.0 tiles.
Thanks to the update i was able to remove Tele layer, one big quad, and a hookthr problem is easy fixed.
it uses the new hookstopper instead of my tele-hook thingy.
Thanks to the update i was able to remove Tele layer, one big quad, and a hookthr problem is easy fixed.
it uses the new hookstopper instead of my tele-hook thingy.
- Attachments
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- Onliner.map
- (310.73 KiB) Downloaded 87 times
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