Future of skins in DDNet client

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What to do with skins in DDNet client?

Remove custom skins for 1 player (Bandana Brothers and others), instead offer a skin pack for people who want to use these skins
35
67%
Keep only true Bandana Brothers skins, made by Aoe, decline all other skins for 1 player
15
29%
Keep all skins as they are now (I won't add any new skins at all)
2
4%
 
Total votes: 52

`Cas
Posts: 25
Joined: Fri Nov 07, 2014 7:38 am

Re: Future of skins in DDNet client

Post by `Cas »

Ok. So i dont need delete skins. Cuz have much RAM and only SSD harddrives. With 500+ skins its start less 1sec. And without skins it starts less 1sec. :D
It good only for old computers i think.

Btw, if client can download custom skins optionally - its a good thing. Start with standart skins and have option to autodownload skin at request ingame.

Can u explain a little thing?
When i play some maps (contains a lot switchers like all part in switchers - deepdrag 1st part, SkyChase 3-4 parts. ) with entities on - its downs my fps to 90-100. And at full HD without entities its work 600fps. I cant understand, why game rendering slowest entities than another allHD content. Just paradox for me.:D
User avatar
deen
TECHNICAL Team
Posts: 3579
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Future of skins in DDNet client

Post by deen »

`Cas wrote:Can u explain a little thing?
When i play some maps (contains a lot switchers like all part in switchers - deepdrag 1st part, SkyChase 3-4 parts. ) with entities on - its downs my fps to 90-100. And at full HD without entities its work 600fps. I cant understand, why game rendering slowest entities than another allHD content. Just paradox for me.:D
It's probably the text rendering that's slow.
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