Future of skins in DDNet client
Re: Future of skins in DDNet client
Ok. So i dont need delete skins. Cuz have much RAM and only SSD harddrives. With 500+ skins its start less 1sec. And without skins it starts less 1sec. 
It good only for old computers i think.
Btw, if client can download custom skins optionally - its a good thing. Start with standart skins and have option to autodownload skin at request ingame.
Can u explain a little thing?
When i play some maps (contains a lot switchers like all part in switchers - deepdrag 1st part, SkyChase 3-4 parts. ) with entities on - its downs my fps to 90-100. And at full HD without entities its work 600fps. I cant understand, why game rendering slowest entities than another allHD content. Just paradox for me.

It good only for old computers i think.
Btw, if client can download custom skins optionally - its a good thing. Start with standart skins and have option to autodownload skin at request ingame.
Can u explain a little thing?
When i play some maps (contains a lot switchers like all part in switchers - deepdrag 1st part, SkyChase 3-4 parts. ) with entities on - its downs my fps to 90-100. And at full HD without entities its work 600fps. I cant understand, why game rendering slowest entities than another allHD content. Just paradox for me.

- deen
- Posts: 3579
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- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Future of skins in DDNet client
It's probably the text rendering that's slow.`Cas wrote:Can u explain a little thing?
When i play some maps (contains a lot switchers like all part in switchers - deepdrag 1st part, SkyChase 3-4 parts. ) with entities on - its downs my fps to 90-100. And at full HD without entities its work 600fps. I cant understand, why game rendering slowest entities than another allHD content. Just paradox for me.
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