Overlay by Konsti [Moderate 1*]

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Overlay by Konsti [Moderate 1*]

Post by Silex »

Wise words because you don't want to lose your team leader, i understand you bro.
User avatar
Konsti
Posts: 1188
Joined: Mon Sep 28, 2015 9:01 pm
Location: Germany
Player profile: http://ddnet.org/players/Konsti/
Mapper profile: https://ddnet.tw/mappers/Konsti/
Clan: flawLess
Website: http://ddnet.tw/players/Konsti

Re: Overlay by Konsti [Moderate 1*]

Post by Konsti »

jao wrote: Mon Jan 29, 2018 10:37 pm hi_leute_gll didn't have any influence on my decision. These personal insults are ridiculous and unneeded. I don't hate Konsti and my decisions about releasing maps don't depend on my relation to the mapper.
Silex wrote:It's so easy to make parts better. Konsti is creative and can do it.
I didn't feel like Konsti wants to make bigger changes to the gameplay - he wants to have it generic. If he decides to rework the map, we can think about releasing it.
"I dont hate Konsti" i have Screenshots showing the opposite
And "my decision about releasing map dont depend on my relation to the mapper" thats why you are so fast with declining it and telling me i would be not trustworthy all the time lol.

And i never said that i dont want to change the gameplay, i just dont want to make a super wow Design but you didnt even told me what to change
Image
Image
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Overlay by Konsti [Moderate 1*]

Post by jao »

If you want to change it, replace all baisc parts or at least rework them so that they are more interesting/creative/feel new.
Design doesn't have to be epic, but the hookthrough marking shouldn't be like the old hookthrough entity.
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Overlay by Konsti [Moderate 1*]

Post by Welf »

jao wrote: Mon Jan 29, 2018 11:09 pm If you want to change it, replace all baisc parts or at least rework them so that they are more interesting/creative/feel new.
Design doesn't have to be epic, but the hookthrough marking shouldn't be like the old hookthrough entity.
Some of the most popular moderate maps (Cup of tee, Baby Aim, 4 NoooBs, a_simple_run, Coffee; there are more examples i guess) don't have many creative parts neither feel new neither are interesting.

So why is this your new mapping standard?
I understand your point, but you are saying something you can say about many maps. This doesn't help any mapper. You are not a helpful tester, if you act like this (it is not the first time you do this).
I assume you don't have enough time for testing? I would prefer if you would do 1 serious test instead of 3 tests where you decline maps without explaining why.
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Overlay by Konsti [Moderate 1*]

Post by jao »

Welf wrote: Tue Jan 30, 2018 12:09 am Some of the most popular moderate maps (Cup of tee, Baby Aim, 4 NoooBs, a_simple_run, Coffee; there are more examples i guess) don't have many creative parts neither feel new neither are interesting.
The maps you listed aren't compareable to this one, there are other reasons why they are popular and they are all made with more effort.
Welf wrote: Tue Jan 30, 2018 12:09 am You are not a helpful tester, if you act like this (it is not the first time you do this).
Maybe I could give more detailed feedback, but as Silex said: Konsti knows how to make proper maps, he doesn't need this.
Welf wrote: Tue Jan 30, 2018 12:09 am I assume you don't have enough time for testing? I would prefer if you would do 1 serious test instead of 3 tests where you decline maps without explaining why.
If you look at other tests of me, you will see that I invest a lot time to improve maps that have the needed potential.
Pulsar
Posts: 72
Joined: Fri Jun 09, 2017 2:39 pm

Re: Overlay by Konsti [Moderate 1*]

Post by Pulsar »

jao wrote: Mon Jan 29, 2018 7:12 pm All parts are known, only one part feels new.
Sounds to me like description of Delo's map, yet there you say to mapper that he needs to adjust few things and here you instantly decline the map. So we have 2 'uncreative' maps, but somehow one of them is ok. I wonder where's the difference.
Silex
Posts: 1124
Joined: Tue May 06, 2014 6:40 pm
Mapper profile: http://ddnet.tw/mappers/Silex/

Re: Overlay by Konsti [Moderate 1*]

Post by Silex »

Delo:
jao wrote: Sat Jan 27, 2018 2:15 pm Make the filter way shorter or allow people to skip it, make the first part team 0 friendly and make the solo parts unfaily/less faily then we can think about releasing the map.
Konsti:
jao wrote: Mon Jan 29, 2018 7:12 pm Low effort map. All parts are known, only one part feels new. That it's possible to speedrun it is sadly not enough.

Declined, let's encourage mappers to put some more effort into their maps.
-
jao wrote: Mon Jan 29, 2018 10:37 pm I don't hate Konsti and my decisions about releasing maps don't depend on my relation to the mapper.
B U L L S H I T
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: Overlay by Konsti [Moderate 1*]

Post by Welf »

yaaay multiquotes
jao wrote: Tue Jan 30, 2018 12:25 am
Welf wrote: Tue Jan 30, 2018 12:09 am Some of the most popular moderate maps (Cup of tee, Baby Aim, 4 NoooBs, a_simple_run, Coffee; there are more examples i guess) don't have many creative parts neither feel new neither are interesting.
The maps you listed aren't compareable to this one, there are other reasons why they are popular and they are all made with more effort.
I am saying that your "argument" is not a good "argument" to decline a map, since other maps have the same "issues" and are still enjoyable. Please answer to my arguments and not to something different xD

jao wrote: Tue Jan 30, 2018 12:25 am
Welf wrote: Tue Jan 30, 2018 12:09 am You are not a helpful tester, if you act like this (it is not the first time you do this).
Maybe I could give more detailed feedback, but as Silex said: Konsti knows how to make proper maps, he doesn't need this.
It is not the first time i see this behaviour.
jao wrote: Tue Jan 30, 2018 12:25 am
Welf wrote: Tue Jan 30, 2018 12:09 am I assume you don't have enough time for testing? I would prefer if you would do 1 serious test instead of 3 tests where you decline maps without explaining why.
If you look at other tests of me, you will see that I invest a lot time to improve maps that have the needed potential.
You mean this
viewtopic.php?f=12&t=5855&p=61197#p61197 ?
Or this
viewtopic.php?f=12&t=6080&p=61191#p61191 ?
Or this
viewtopic.php?f=12&t=5824&p=61188#p61188 ?

Do i need to say more? You decline maps without much explanations? Did i miss some hidden tests of you with mapper or am i just right, that you often don't explain the issues while declining a map?
You didn't even gave suggestions about how to improve the mapping skill either.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 2 guests